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vezanmatics
Professional animator / animation director, occasional music-maker, idealistic sci-fi-enjoyer.

Evan Animates @vezanmatics

Age 31, Male

Orange Androidimator

Inhuman Intellect

Killy Philly

Joined on 1/15/08

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vezanmatics's News

Posted by vezanmatics - September 4th, 2013


Got inspired coming back from the beach after seeing an ugly, high-pollution industrial complex next to a quiet suburban neighborhood. This coupled with the NSA debacle and proposed intervention in Syria is enough to make an entire generation cynical. Trust neither the Dems nor the GOP, for both are on opposite sides of the same evil coin.

This is probably the first time I've ever made a political artwork.

Pretentious Old Men


Posted by vezanmatics - July 22nd, 2013


Download here and leave feedback!

2 weeks late for Robot Day, but it's pretty much finished. I hope you like it! ;)

The Robot Utopia texture pack brings the Minecraft world into the inevitable, far-flung post-post-apocalyptic future in which all squishy nature and life as we know it have long since been exterminated, and our glorious mechanical overlords have replaced it with their sleek, shiny artifice.

EDIT: Anyone wiling to help make custom robot/metallic sounds?

Minecraft: Robot Utopia resource pack 2.0


Posted by vezanmatics - July 10th, 2013


I love robots. A long time ago I made a robotic texture pack for Minecraft, but it's broken now due to the resource pack update. Maybe I'll spend today working on it!

I for one welcome the advent of our new robotic overlords! They'll probably do a better job of leading us than America's government, anyway.


Posted by vezanmatics - June 13th, 2013


WHEW. Who else hates finals?

To any who care, sorry for being gone for so long. This quarter has just been really stressful, especially leading up to the finals.

Sadly, I haven't had any time to make progress in the way of a new ET Excursion project because the work load wouldn't permit.

However, I have learned some great new skills, mostly pertaining to Aftereffects, Nuke, and 3DSMax. This means the quality of my work will now probably increase about 3x.

I'll try to get some Flash work done over break!

Here's my final project for Intermediate Broadcast Graphics...

Here's my final film project for Directing and Producing class...

And here's the character I made for Hard Surface and Organic Modeling with a bit of speedy photoshop work.


Posted by vezanmatics - April 18th, 2013


Usually you only see these things that people write and they're all about me, me, me and my talents, me and my upcoming project.

How about you? What are your talents and accomplishments?


Posted by vezanmatics - February 20th, 2013


Enjoy!

I hope it's been well worth the wait! It took a ton of effort on my part.

Here's a teaser for the next episode I drew up this afternoon! ;)


Posted by vezanmatics - February 13th, 2013


Submitted it this morning, 9 AM. I'll make a more complete post tonight.


Posted by vezanmatics - January 20th, 2013


I need some help with exporting flash videos to Youtube. I export the flash as an MPEG-4, but the color turns out all muddy and the black is very overpowering. If I try exporting as any other file format, it loses frames and the audio does a terrible job of syncing up. What is the optimal method of exporting flash for Youtube?

Also, I'm thinking of starting a Kickstarter campaign. The ultimate goal is to get enough money so I can hire some animators, put together a season of episodes, and sell the premise under the condition that I perform the writing and concepts.

I need some ideas for rewards. I was thinking some posters and t-shirts for the lower investments.

Who of you fine, sexy, lovely misanthropes out there would be willing to help me out?

In other news, ExoTemporal Excursion (E.T. Excursion) 4 is almost done. I'd give it another 2 weeks. Here's a preview.

Have an EXCELLENT day!


Posted by vezanmatics - January 4th, 2013


Quick update on the project: 4 out of 7 scenes are completely done! I guess you can expect the finished project out by the end of this month or possibly by the middle of next month. Seriously, this thing is a doozie. ET Excursion 4 will be the biggest thing I've ever made.

Which brings me to my next point: for ET Excursion 5 onwards, I'd like to gather a team of animators who would be willing to work collaboratively. I have big plans for this series but I feel that the time spent in development between each episode is becoming a major hindrance. I also have a lot of other things on my mind, like jobs, school, and relationships.

Best-case scenario, I gather a couple loyal animators who could use some experience, lead development from a writing and art-direction standpoint, and am able to pop out a new episode every month or two.

Worst-case scenario, I don't get any animators and have to work on each 7-minute-long episode myself for a year at a time, while life constantly interrupts my creative process.

Also, I plan on reviving this flash game I was working on for 2 very procrastinatey years. Development halted due to a lack of interest on my part, and a lack of communication from the programmer. It probably wasn't going to be much fun anyway.

I reimagined it though, and it will be very different from the original vision, which was a fairly simple platform shooter. This time it will be a puzzle platform shooter, incorporating all 3 main characters of ET Excursion: Brian, Meredith, and Xleek. There will be character-switching involved, and each character has its own abilities: Meredith accumulates points, Brian removes obstacles, and Xleek kicks enemy ass. I hope to include an online co-op mechanic.

If you want in, just hit me up!

TL;DR: If you are an animator with free time and feel like you don't get the attention that you deserve, PM me and I'll help you out! Also, I could use a few programmers and level designers who know what they're doing so we can work on reviving my long-lost flash game.

Animators wanted! Revival of my game, project developments, other stuff too.


Posted by vezanmatics - December 22nd, 2012


I've been working on a flash project for several months, but recently I noticed a problem with exporting. Be it to .swf, .mov, .html, .avi, any export.

Basically, the audio starts out okay and well-synced in the exported file, but as it plays the audio becomes more and more out of sync. By the end of the flash the audio lag is so noticeable it's distracting. I'm frustrated with this because I've spent a lot of time on lip-syncing, and it turns out to be a total bust.

Even pausing and playing again doesn't force the audio to catch up.

Any ways around this?

File Specs:
Program: Adobe Flash CS6
Flash Length: 472.2 seconds (that's almost 8 minutes.)
Frames: 11,337 frames
Speed: 24 fps
.fla File size: 1,764,749 kb. WOWE.

Also this flash takes like 5-10 minutes to save so I keep autosave to every 1.5 hours.

My audio lags when I export my flash.